+I've made ally ninjas green, and fixed the tutorial ninja not giving the player karma. +I fixed a door texture on the first level +I've fixed the bug allowing players to bypass the boss fight Here's what I've changed and implemented: I didn't want to wait until all of the new assets, code, and maps are completed to implement some of the fixes and improvements I've made to the game since so many current issues have been fixed. Greg Lewis Released his DeHackEd source, without which adding DeHackEd support would have been much harder. Martin Collberg Creator of the Cajun Bot.Sebastien BacquetCreated qmus2mid which I used to determine the structure of DOOM's MUS lumps so that the game would have music. Portions of MBF were used in ZDoom, primarily to fix BOOM bugs. Lee Killough For all his brilliant work on both BOOM and later MBF. Information about BOOM can be found at the Team TNT website: I have also used some of the functions from their Quake2 game DLL source.īernd Kreimeier Packaged up id's Linux code for the initial source release.Raven SoftwarePortions of Heretic and Hexen were used in ZDoom.Ĭhristoph Oelckers Most of the DECORATE support as well as numerous bug fixes.Chi Hoang / Team TNT Responsible in one way or another for BOOM, which provided a significant codebase for ZDoom. Id Software / John Carmack These are the people who developed Doom and later released the source code for the Linux port.
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